Single-animation generation with style presetsPick a character style (e.g. zombie, goblin) and generate a walk/run animation along a path in Motion Stage, with each click producing a new procedural variatio
Style blendingMix two motion styles at a chosen ratio (e.g. 70% goblin / 30% zombie) to create a hybrid animation style not present in the base library.
Bulk motion-matching dataset generationMotion Factory answers a guided questionnaire (gaits, speeds, movement feel) and bulk-generates hundreds of categorized walk/run/turn/transition animations as a
Skeleton-size retargetingRescales generated root-motion paths to a different character's hip height (e.g. a 2m-tall giant) so exported animations fit the target rig's size and speed.
Custom style training from mocapUpload your own mocap clips into Style Cloning to fine-tune and create a private, reusable animation style alongside the built-in library.
Summarized from 1 community tutorial · July 2026
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