Text-to-game generationTurns a written prompt (up to ~500 characters) into a playable 2D or 3D game, generating characters, background, and enemies from the description.
Choice of AI modelLets you pick which underlying AI agent (e.g. Claude, Gemini, Gemini Fast) builds the game from your prompt.
Auto-generates game assetsCreates sprite art for the player, enemies, background tiles, and UI/HUD elements automatically as part of the build.
Live build log and previewShows a real-time process log (asset creation, scene building, code) alongside a playable preview window as the game is assembled.
Iterative prompt-based fixesYou can send follow-up natural-language prompts (or a screenshot of a bug) to adjust gameplay mechanics, fix errors, and refine enemy or scoring logic.
Summarized from 3 community tutorials · July 2026
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